I decided to give good old texture checker tool a new gui as maya 2011 stopped supporting some formating features it was using.
After building a .ui in QtDesigner i added code to update the dynamic checkbox list (a QListWidget) and connect the other widgets.
I didn't find accessing the dynamically created check boxes too straight forward, so here is a code snippet:
#get the list listWidget=self.chLayout.itemAt(0).widget() #add check boxes item = QtGui.QListWidgetItem(listWidget) ch = QtGui.QCheckBox() listWidget.setItemWidget(item, ch) #query check boxes status for index in xrange(listWidget.count()): check_box = listWidget.itemWidget(listWidget.item(index)) state = check_box.checkState()
Here is a useful example for using pyQt in maya with Threads in a way that doesn't block the gui.
And here is the code.