the block/blog

February 17, 2013

VEX Road Shader WIP

Filed under: Houdini — katisss @ 8:58 pm

I am playing with vex recreating my rsl road shader in Houdini starting from the lava example.
Still some work ahead.

I think it is getting more interesting slowly:

July 14, 2011

Technodolly motion control camera to Houdini

Filed under: Houdini, python — katisss @ 7:45 am

A Technodolly motion control camera

is probably the fanciest way to write a simple ascii file like this:

printf("%c%d.00,%.4f,%.4f,%.4f,%.3f,%.4f,%.4f,%.4f,%.4f,%.4f%c",
startLetter, frameNumber,
X, Y, Z,
pan, tilt, roll,
zoom, focus, iris, ’\n’);

R0.00, 4.2376,-1.0234,1.1942, -65.029,3.959,0.000, 0.000, 0.001, 0.00

Simple to translate into a .chan file for loading it into Houdini. The coordinate system needs to be changed a bit but luckily one can easily compare results against their free Maya plugin.

June 30, 2011

Deadline render farm software with mantra

Filed under: Houdini — katisss @ 7:44 am

I just had a chance to use use deadline renderfarm software with mantra today.
The Build-in submission plugin failed badly failed on windows for spaces in the paths, hm... But it has out of the box really nice options to cretae chained jobs for ifd export and mantra rendering, which make good use of the free mantra licenses  Houdini comes with and you can use for render only jobs. It's a quick solution if you dont want to script your own farm rop node.

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