pGlassMarble WIP (2009)

a first WIP of my procedural volumetric glas marble shader.
Based on Beyond the Companion Siggraph 1999, Course 25






pStreet: A procedural Road Shader (2010)


renderman shader, download: .rib and .sdl, .slo
or at highend3d.

My first shot on a road shader that lets you configure lanes, stripes and the look of the asphalt.
·variable number of lanes
·adapt stripes
·skidmark and turbulence layers
·pebbel and spot detail layers
·bump for close ups
·control weathering the paint of the stripes
·reflection map for wet look





weathering paint test, download: .rib and .sdl:




The same shader build with Houdini's VEX (WIP)



 



soapBubble: s simpleiridescent Soap Bubble Shader


renderman shader, download: .rib, .sl and .sdl
or at highend3d.

View Source Code

a simple reflection mapped soap bubble. There is a gamma control for env map now. To compile you need to add noises.h from http://www.larrygritz.com/arman/materials.htm or http://smartcg.com/tech/cg/books/RfB/download/contents/Ch08_Shading/Fig_8.1/noises.h








shaders

my public shaders.

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